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Sports Monitoring

Project
21022 RM4HEALTH
Type
New product
Description

Demonstrate a sport use case where HR data of the player is combined with a 3D video stream. AR/VR technologies is used to improve user experience and help the coach in getting the situational information from the training session for skills and tactics training.

Contact
Matti Kinnunen
Email
matti.kinnunen@polar.com
Research area(s)
AR/VR technologies, biosignal measurements
Technical features

Purpose of use Produce video coaching material for the players, where certain situations can be viewed from several different perspectives on the field Players technical and tactical guidance at field Physical deficiencies in performance situations are demonstrated Encourage the development of specific capabilities for special situations

Measurement of biometric information of players in a team

  • Location (GPS), HR Calculate advanced metrics from the collected data Visualize the data with AR/VR tools (Panning the Field View During Operation)

Future work The use of a 3D camera on outdoor fields is not possible; Multiple 2D cameras needed 24/7 use of the wearables would tell more about comprehensive training (not yet possible)

Integration constraints

The use case is strongly dependent on location data and its accuracy. GPS is limited to outdoor applications, whereas UWB technology is needed for indoor applications

Targeted customer(s)

Professional teams, possible other teams also, all kind of groups, ( see last slide)

Conditions for reuse

a subscription-based business model for coaching of sport training Billing based on the number of users and teams Paid SDKs and APIs for 2nd party systems

Confidentiality
Public
Publication date
31-12-2028
Involved partners
VTT Technical Research Centre of Finland Ltd. (FIN)
Polar Electro Oy (FIN)
Oy Everon Ab (FIN)
Nokia Technologies Oy (FIN)