State : public class
Created: 2010-05-07 14:34:05
Modified: 2010-06-29 11:06:46
Project:
Advanced:
<p>Statement of state elements in state-machine constraints.<br/></p><p><br/></p><p>Semantics:<br/></p><p>A state is an element in state-machine description. Each state represents a set of parameter conditions that are of particular concern in the operations of behaviors to be fulfilled by a vehicle feature, a system artifact, or an environment entity. A state can also represent a vehicle mode and thereby provides detailed information about the related parameters and mode transitions.<br/></p><p><br/></p><p>Within each state, there can be subordinate state-machines. A subordinate state-machine becomes active if its composite state is active and terminates when the composite state is exited.<br/></p><p><br/></p>
Attribute Details
public Boolean
  initState
Initial: false
Notes: Indicating an initial state when the value is true.
Element Source Role Target Role Details
ParameterCondition
Class  
Name:  
 
Name: denote
The parameter conditions represented by the state.
 
StateMachineConstraint
Class  
Name:  
 
Name: subStateMachineConstraint
The subordinate state machine in the state.
 
StateMachineConstraint
Class  
Name: state
Owned states in the state-machine.
Name:  
 
 
Mode
Class  
Name:  
 
Name: representMode
The Mode(s) that is represented by the state.
 
Element Source Role Target Role Details
Transition
Class  
Name:  
 
Name: from
The source state of the transition.
 
Transition
Class  
Name:  
 
Name: to
The target state of the transition.
 
Object Type Connection Notes
StateMachineConstraint Class Strong  
EAElement Class Generalization